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Jan 18, 2009, 10:38 AM // 10:38 | #421 | ||||
Hall Hero
Join Date: Feb 2006
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Sacrifice a minor point of longevity that a few may enjoy, while still keeping themselves indefinitely unique by implementing major timesinks that don't offer anything besides personal satisfaction? I'll take it.
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We have "official word" on features that we've only heard of, and seeing how much everyone here skews what ANet says it's just showing you to always await to judge the final product. Quote:
When game progression is done right, you can put any level cap you want in there: 5, 50, 5,000,000, doesn't matter. You've got a game that scales to it that's also amazing. And those who do like the look of a high level? They get their cake, too. Those who don't? Remember, it doesn't mean anything. Interesting tidbit: Where did they say it was a flaw? |
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Jan 18, 2009, 11:19 AM // 11:19 | #422 | |||||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Jan 18, 2009, 05:57 PM // 17:57 | #423 | ||||
Hall Hero
Join Date: Feb 2006
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It's not that they want against anything, the game simply changed from having it to not having it. How it was against their philosophy is entirely open up to interpretation. In regards to "points of longevity", is this about Guild Wars being a PvP-based endgame? Quote:
It goes back to the BFG9000 example: when you have the possibilities for all this gameplay, why limit it? And I'm not ignoring the fact that Guild Wars changed, I'm taking note of the fact that due to how largely subjective and personal it is, we're not in any position to say it changed as a whole for better or worse. Just us. Quote:
How will each of these work together? How will each of these work alone? How will the game evolve? 0 idea. Wait and see before final judgment. Quote:
And fortunately, not everyone wants a higher level cap to "be more uber". For something new, remember? Not everyone wants to play the same game with better graphics. |
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Jan 18, 2009, 11:24 PM // 23:24 | #424 |
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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When it comes to a level cap if there is going to be a GW 3 then yes if not then no.This is so this gives the devs time to work on both games GW and GW2
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Jan 19, 2009, 10:50 AM // 10:50 | #425 | ||||||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Jan 19, 2009, 11:27 AM // 11:27 | #426 | |||||
Hall Hero
Join Date: Feb 2006
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Because of that, it still shines far above the MMO crowd. I don't put much emphasis on the things that all that "time" gets you because they just alter your appearance. Because of this, I still hold the "skill>time" philosophy true (save for actual game-affecting benefits, but at least that's been partially remedied). If ANet wanted a solely based PvP endgame they wouldn't have provided so much PvE replayability (for it's type) or much PvE at all. Point this out as ANet's greatest "fault", not in providing more to their playerbase. Quote:
It makes the game better via supplying for those who want to spend a lot of time in the game while not disadvantaging those who don't, and recognizing achievements by players of all types via HoM. PS: You now copy-paste from this post here. Quote:
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Numbers are meaningless, although that doesn't appear to be the case for you. |
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Jan 19, 2009, 12:16 PM // 12:16 | #427 | ||||||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Jan 19, 2009, 12:21 PM // 12:21 | #428 |
Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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DreamWind <3 Bryant, Bryant <3 DreamWind?
Cap skills, weapon dmg, armor level but not the character's level. Last edited by pumpkin pie; Jan 19, 2009 at 12:26 PM // 12:26.. |
Jan 20, 2009, 11:48 AM // 11:48 | #429 |
Guest01
Join Date: Jul 2006
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It matters to me, but not why you think.
I personally like to no level-cap idea.
From what I've read, no level-cap does not mean no end to character power (it's supposed to be a curve with diminishing returns). For me a characters level has always been about showing me at a glance how much time and effort I put into a character. i mean, why even accrue (only one c?) experience with your lvl 20 char if you can't step beyond lvl 20? I don't care if everything else (dmg done, health, energy, etc) stops at lvl 20, 200, 10, or even 2, I still like to see the char level ring up one more as experience is earned. To put it another way; I don't want my car's odometer to stop ringing up miles at 70k just because my warranty is up. |
Jan 23, 2009, 04:00 PM // 16:00 | #430 |
Academy Page
Join Date: May 2005
Guild: Sacred Blood
Profession: R/
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No level cap sounds interesting to me, I don't know how it would be implemented but I like the idea in theory. But I don't want to feel like I have to do something that I don't want to do in order to get to stuff that I do. Ideally I find by about 40-60 hours in a game I want access to all end game style content with a reasonable ability to succeed at it. If those are compatible I'm all in. Other then that that actual level number is just a number.
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Jan 23, 2009, 09:51 PM // 21:51 | #431 | |
Academy Page
Join Date: Oct 2008
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well GW 2 Will be:
An Non-Instanced Game ( Just Like GW ) With the same goal of spending a thousand hours making your character better. A Game set to be runed on Mid-Range Computers But with much better Visuals Than GW. The EXPLORE EVERYTHING Concept ( wich means No Loading Screens ( I think it hasnt been confirmed yet ) ) Able to travel EVERYWHERE! Thats All I Know About GW 2 But i would like them to add: More Player to Player Contact You know... not just make us feel this is just a game Making a game in wich we wouldnt focus so much on ourselves. A Game that would keep getting new Content Every Month Or Year. PS: Its bad :/ Because if GW was a game like this they wouldnt need to create a new Game just for us to see new things. New Content Every Month would rock! Quote:
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Jan 24, 2009, 03:06 AM // 03:06 | #432 | |||
Hall Hero
Join Date: Feb 2006
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In performance, yay. In direction, nay. Quote:
Granted, there are quite a lot of skills that do require and understanding of the game. Some not so much, though, but a few of those may be admired due to the patience. You're boned, simply put. Just how like musical artists can't be blamed for choosing a different direction. They can be blamed, however, if they screw up in that new direction. Quote:
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Jan 24, 2009, 04:48 AM // 04:48 | #433 | |||||
Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Jan 24, 2009, 11:34 PM // 23:34 | #434 | |
Guest01
Join Date: Jul 2006
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It's not like I want lvl 100 to mean I have 2x the health of a lvl 50, that's no my focus at all, it's just an xp counter for me. |
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Jan 25, 2009, 02:44 AM // 02:44 | #435 |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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I think this has been mentioned several times already but I shall bring it up once more.
The actual number doesn't matter. What matters is how long it takes to reach that max level, whether it be 20 or 100. Will you reach it after completing 50% of the game? 100%? Will you need to play through multiple times plus do lots of extra grind to reach it? What I think most people want, and I could be way off but it is what I have heard from other players, is this. Completion of all primary quests and missions = 80 - 90% of max level. Completion of all secondary quests and dungeons = 90 - 98% of max level. This leaves players with 2% of grinding to reach the maximum level, whatever that number should be. Players will still be able to grind up levels and max out long before reaching the end if that is their choice. Am I way off or does this not make sense? |
Jan 25, 2009, 03:20 AM // 03:20 | #436 | |
Desert Nomad
Join Date: Jul 2006
Profession: D/
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Secondly, dungeons will probably be geared for multi-player play, from what I can grasp, and they should not be factored into trying to achieve max level. Optimally, it will be like GW where there is a general area that allows you to get very close, if not max level before you start the bulk of the storyline. Of course if there is no max level, the area should allow you to get around the level # where the power curve starts to even out. Of course, this is all making the big assumption there even is a gw2, but thats for the other thread... |
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Jan 25, 2009, 03:39 AM // 03:39 | #437 | ||||
Hall Hero
Join Date: Feb 2006
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Bigger numbers can be a bit more specific to track in terms of progress and journey. |
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Jan 25, 2009, 03:55 AM // 03:55 | #438 |
Furnace Stoker
Join Date: Sep 2006
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The reason for a higher level cap is to attract immature players from other MMORPGs that think only having 20 levels that you can max in a single day is 'ghey' (in the words of an anonymous player in some other MMORPG).
Anet want more players so they are aiming to turn GW2 into more of a wow clone, based on the information we have so far - raised level cap, no heroes or hench, play the game solo with a pet or with others, ZOMG sounds like WoW! |
Jan 25, 2009, 04:52 AM // 04:52 | #439 |
Furnace Stoker
Join Date: Apr 2005
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I have big hopes in GW2 having completely unique levelling model.
It can have a completely different design than any other MMO out there, so don't be so closed-minded, thinking high levels = wow clone. If they do it right there can be high levels and there can be no strict max level and no strict power cap at all (strict caps suck, drop them please), and still keeping the no-grind policy and having the game almost as friendly to casuals and players who join after a year since release and free of discrimination as GW1 is. Win-Win. You can have more than half of the game as content for levels 80%-100%+ (it doesn't really matter what number is the level 100%, can be 40, 50, 60, 100, 150, anything) content and elite areas level 95%+ and levelling doesn't have to stop at level 100%! Go above the 'max'! for coolness, elite status and slight power gain too, so the great feeling of progress and character improvement never ends. (just properely balance things, a lv105% for example shouldn't be able to do things an lv100% can't). So drop your WoW-minds, a character 10 levels higher doesn't have to be godlike in comparison. He can just be 10% more efficient in GW2, nothing gamebreaking! |
Jan 25, 2009, 04:55 AM // 04:55 | #440 | |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Actually this would not be a change at all from GW. Prophicies was in fact laid out exactly like this. If you followed all primary quests and missions then when you completed Hell's Precipice you would be around lvl 17-19. Secondary quests and/or FoW and UW could be used for the final bit of of exp. Later they made changes so that only lvl 20 chars could enter FoW/UW and added Sorrow's Furnace which had many high exp quests that people used for leveling up via runners. While there was some level discrimination it was very uncommon. Keep in mind my numbers were just ball park and didn't take into account any farming, something just about every player has done at one time or another. We still have no clue how a characters level will tie into the characters power at all. For all we know the power of a character could be completely tied to what skills it has equiped/used and the level will only be used as a key for unlocking doors to new areas. |
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